QUICK
60-SECOND DUEL
QUICK MATCH
Read your rival. One breath. One finish.
- PICK ACTIONS
- READ YOUR RIVAL
- SCORE IN 60s
Face a recording of another striker under GHOST DUEL.
PLAY MATCH60 SECONDS · ONE RIVAL
An anime football duel you can finish at a red light.
In development for iOS & Android
REPEATS UNTIL THE 60 SECONDS ARE GONE
THE 60-SECOND DUEL
There is no free movement and no physics. There is a rival, a ticking clock, and a window of about three seconds to choose: pass, dribble, shoot — or spend the meter on a special that stops the match dead for a cinematic.
EVERY ACTION HAS A COUNTER · NOTHING IS A COIN TOSS
TAP AN ACTION TO PLAY A ROUND
SIX WAYS TO PLAY
The app opens on a filmstrip: each mode is a full-screen hero with its own colour, its own figure and its own promise. Nothing is hidden behind a menu, and nothing is offered that cannot be played.
QUICK
60-SECOND DUEL
Read your rival. One breath. One finish.
Face a recording of another striker under GHOST DUEL.
PLAY MATCH
ROUTE
TEAM FOOTBALL
Eleven strikers. Build through the thirds.
Pick your eleven in YOUR SQUAD, then build a move.
PLAY ROUTE MATCH
CAMP
SKILL DRILLS
Earn points. Master the pitch.
Points buy Academy levels — every level follows your striker.
ENTER CAMP
RANKED
SEASON LADDER
Climb the Sixty. Every result server-verified.
One ladder — Quick Match and Route both count.
ENTER LADDER
LIVE
REAL-TIME PVP
Two phones, one match. No second chances.
The one mode that needs a connection.
FIND A DUEL
CAREER
THE CIRCUIT · NEXT BOUT
Where the Sixty was born. Your ascent starts here.
A story you play: divisions, rivals, and a rival worth recruiting.
CONTINUETHE TWELVE
Twelve characters, twelve signature moves, twelve palettes. The accent colour you see on a card is the colour their special takes over the screen with — the game tints the flash, the speed lines and the move name with it.
MF COMMON ★ COMET STRIKE
A rising strike that curves late like a comet tail — struck off the laces at the top of the box.
FW RARE ★ AFTERIMAGE VOLLEY
Two feints and a burst that leaves an after-image, then a volley across the keeper before the marker recovers.
FW RARE ★ METEOR CANNON
A dead-sprint wind-up and a flat, screaming drive that ignites on the way in — the Meteor Cannon.
DF EPIC ★ IRON HORIZON COUNTER
A perfectly timed shoulder and a rising clearance that turns defence into instant counter — the Iron Horizon.
MF EPIC ★ PHANTOM CURVE
A disguised, dipping curl bent around the wall from an impossible angle — the Phantom Curve.
GK RARE ★ AURORA WALL
A full-stretch save that flares like an aurora, then a launched throw that starts the break — the Aurora Wall.
FW RARE ★ THUNDER RUN
A touchline sprint that crackles into a low bolt across the six-yard box — the Thunder Run.
DF RARE ★ IRON GATE
A planted stance and a thunderous block that slams the door and springs the clearance — the Iron Gate.
MF EPIC ★ TEMPO SHIFT
A slow, hypnotic beat then a sudden through-ball threaded on the half-turn — the Tempo Shift.
FW EPIC ★ VORTEX DRIVE
A spinning strike that drags the ball into a whirl and out the far corner — the Vortex Drive.
MF LEGENDARY ★ MIRAGE STEP
A cluster of feints that leaves three defenders grabbing at a ghost before the finish — the Mirage Step.
FW LEGENDARY ★ SUPERNOVA SHOT
A leaping bicycle strike that detonates in a burst of white light — the Supernova Shot.
STRAIGHT FROM THE GAME
Every image below was shot on a phone, playing the game. Nothing is a mock-up and nothing is retouched — and iPhone and Android look the same, screen for screen.
UNDER THE PITCH
A duel only stays fun while it stays fair. Every promise below is one we had to design the game around, not a feature we bolted on afterwards.
One hand, portrait, instant. iPhone and Android each get an app of their own, and both play the same match — the same art, the same reads, the same sixty seconds.
Every action has known odds against every counter. Lose a round and you can point at the read that cost you — the game never quietly rolls a dice you did not see.
Ranked matches are checked on our side before the ladder moves. In a live duel, if the two phones ever disagree about what happened, the match is void — and nobody’s rating moves.
Career, Route, the Camp, a ghost you have already met — all of it works on a plane or in a basement. Only the live duel needs another person to be online.
A full match, the result and the rewards fit inside two minutes. No queue to sit through, no session to plan your evening around.
Turn the motion down and every cinematic becomes a still card; the shakes and the pulsing stop. The game stays exactly as playable — you just skip the spectacle.
NOT OUT YET
The game is playable end to end on iPhone and Android today, but there is no store listing yet — and we would rather say so than point you at a link that does not exist. The buttons below go live the day it ships.