SIXTY
60-SECOND MATCH
THE SIXTY
Read your rival. One breath. One finish.
- PICK ACTIONS
- READ YOUR RIVAL
- SCORE IN 60s
Train between matches under TRAINING CAMP.
PLAY THE SIXTY60 SECONDS · ONE RIVAL
Football, played one action card at a time — finish a whole match at a red light.
In development for iOS & Android
REPEATS UNTIL THE 60 SECONDS ARE GONE
THE 60-SECOND DUEL
There is no free movement and no physics. There is a rival, a ticking clock, and a window of about three seconds to choose your card: pass, dribble, shoot — or spend the meter on a special that stops the match dead for a cinematic.
EVERY ACTION HAS A COUNTER · NOTHING IS A COIN TOSS
TAP AN ACTION TO PLAY A ROUND
FOUR WAYS TO PLAY
The app opens on a filmstrip: each mode is a full-screen hero with its own colour, its own figure and its own promise. Nothing is hidden behind a menu, and nothing is offered that cannot be played.
SIXTY
60-SECOND MATCH
Read your rival. One breath. One finish.
Train between matches under TRAINING CAMP.
PLAY THE SIXTY
ROUTE
THE OFFICIAL GAME
Eleven strikers. Build through the thirds.
LADDER
SEASON LADDER
The circuit's divisions, contested for real.
Play for rating, or face a recorded rival for free under GHOST DUEL — both from this screen.
ENTER LADDER
CAREER
THE CIRCUIT · NEXT BOUT
Where the Sixty was born. Your ascent starts here.
A story you play: divisions, rivals, and a rival worth recruiting.
CONTINUE THE RUNTHE TWELVE
Twelve characters, twelve signature moves, twelve palettes. The accent colour you see on a card is the colour their special takes over the screen with — the game tints the flash, the speed lines and the move name with it.
MF COMMON ★ COMET STRIKE
A rising strike that curves late like a comet tail — struck off the laces at the top of the box.
FW RARE ★ AFTERIMAGE VOLLEY
Two feints and a burst that leaves an after-image, then a volley across the keeper before the marker recovers.
FW RARE ★ METEOR CANNON
A dead-sprint wind-up and a flat, screaming drive that ignites on the way in — the Meteor Cannon.
DF EPIC ★ IRON HORIZON COUNTER
A perfectly timed shoulder and a rising clearance that turns defence into instant counter — the Iron Horizon.
MF EPIC ★ PHANTOM CURVE
A disguised, dipping curl bent around the wall from an impossible angle — the Phantom Curve.
GK RARE ★ AURORA WALL
A full-stretch save that flares like an aurora, then a launched throw that starts the break — the Aurora Wall.
FW RARE ★ THUNDER RUN
A touchline sprint that crackles into a low bolt across the six-yard box — the Thunder Run.
DF RARE ★ IRON GATE
A planted stance and a thunderous block that slams the door and springs the clearance — the Iron Gate.
MF EPIC ★ TEMPO SHIFT
A slow, hypnotic beat then a sudden through-ball threaded on the half-turn — the Tempo Shift.
FW EPIC ★ VORTEX DRIVE
A spinning strike that drags the ball into a whirl and out the far corner — the Vortex Drive.
MF LEGENDARY ★ MIRAGE STEP
A cluster of feints that leaves three defenders grabbing at a ghost before the finish — the Mirage Step.
FW LEGENDARY ★ SUPERNOVA SHOT
A leaping bicycle strike that detonates in a burst of white light — the Supernova Shot.
COINS, AND WHAT THEY COST YOU
There is no shop in this game with your card in it. Coins come out of matches, and matches are the only place they come from — which is the whole reason a win is worth something.
The whistle pays whether you won or lost. Winning pays more, and every goal you score pays more again — so even a night that goes badly puts you closer to your next striker.
Signing day. The first time you beat the rival who kept beating you. The night you climb a division. Each one lands a lump sum — earned once, and worth remembering.
All 12 strikers and every alternate kit are unlocked by playing — one is yours from the first whistle, the rest with coins you won on the pitch. Nothing on the team sheet sits behind a payment.
There is no version of another player who bought something you cannot win. The only way anyone gets ahead of you in this game is by out-reading you.
THE ONLY AD IN THE GAME
After the final whistle — never during a match — you can choose to watch a short ad and double the coins you just earned. Skip it and you keep every coin the match already paid you. The offer only ever adds; it never holds anything back.
No banners. Nothing between matches. Nothing that interrupts sixty seconds of football. A match is short enough that an ad in the middle of one would ruin the point of the game.
No in-app purchases. No coin packs, no premium currency, no season pass, no starter bundle — the game sells nothing at all.
STRAIGHT FROM THE GAME
Every image below was shot on a phone, playing the game. Nothing is a mock-up and nothing is retouched — and iPhone and Android look the same, screen for screen.
UNDER THE PITCH
A duel only stays fun while it stays fair. Every promise below is one we had to design the game around, not a feature we bolted on afterwards.
One hand, portrait, instant. iPhone and Android each get an app of their own, and both play the same match — the same art, the same reads, the same sixty seconds.
Every action has known odds against every counter. Lose a round and you can point at the read that cost you — the game never quietly rolls a dice you did not see.
Ranked matches are checked on our side before the ladder moves. If a submitted result cannot be replayed exactly, it is rejected — and nobody’s rating moves on a claim that cannot be verified.
Career, Route, the Camp, a ghost you have already met — all of it works on a plane or in a basement.
A full match, the result and the rewards fit inside two minutes. No queue to sit through, no session to plan your evening around.
Turn the motion down and every cinematic becomes a still card; the shakes and the pulsing stop. The game stays exactly as playable — you just skip the spectacle.
NOT OUT YET
The game is playable end to end on iPhone and Android today, but there is no store listing yet — and we would rather say so than point you at a link that does not exist. The buttons below go live the day it ships.
NO STORE LISTING TO FOLLOW YET
EMAIL US TO GET NOTIFIED →